AI FOR SOCIAL GOOD
PROJECTS
AI FOR SOCIAL GOOD
PROJECTS
MENTORING IEEE EPICS SPONSORED PROJECT : 1
“OurVision- empowering the visually impaired through assistive technology. A device that lets you hear what you can’t see.”
IEEE EPICS SPONSORED PROJECT MENTORING:
“OurVision- empowering the visually impaired through assistive technology. A device that lets you hear what you can’t see.”
Mentored Project Developed by:
IEEE EPICS Students of M. S. Ramaiah Institute of Technology (RIT), Bangalore in collaboration with the National Association for the Blind (NAB)
Project Lead From RIT - Dr. Megha. P. Arakeri
IEEE EPICS Assigned Mentor: Dr. Ruby Annette Jayaseela Dhanaraj
ABOUT THE PROJECT:
The IEEE EPICS Students of M. S. Ramaiah Institute of Technology (RIT), Bangalore in collaboration with the National Association for the Blind (NAB) created a device called ‘OurVision’ to assist the blind. This portable assistive device is a low-cost wearable device that can help the visually impaired/blind user with reading and navigation. It can read out loud the English text from a book, magazine, or newspaper, as well as signs in the regional language (Kannada, Telagu, Malayalam, Tamil, Hindi) of the user’s choice. The device helps the user to read in any location, lighting condition, and alignment. The device also assists the blind person in navigation by enumerating various objects in his surroundings and also notifying him of the distance to the nearest object. The assistive device works both in offline and online modes.
MENTORING IEEE EPICS SPONSORED PROJECT : 2
"SOFT ROBOTIC GLOVE FOR VIRTUAL REHABLITATION OF MANUAL MOTOR DEXTERITY"
The National University of San Agustín, Peru
Mentoring the Project Developed By: IEEE STUDENTS OF The National University of San Agustín, PERU
University Project Lead: Dr. Elizabeth Vidal Duarte, The National University of San Agustín, PERU
IEEE EPICS Assigned Mentor: Dr. Ruby Annette Jayaseela Dhanaraj
ABOUT THE PROJECT:
This project aims to develop a "SOFT ROBOTIC GLOVE FOR VIRTUAL REHABLITATION OF MANUAL MOTOR DEXTERITY". For the user interface, we will create a Rehabilitation Game, using the Soft Robotic Glove as a haptic device. Rehabilitation of fine motor skills in children with diseases that cause motor dexterity problems follows a similar structure to the recovery of other functions: general function, self-perception and complex cognitive functions. The major criticism of this is the individual variability in patients, which, if they have a poor prognosis, can lead to unjustified pessimism and to neglect treatment. But, other studies mention the trend of using haptic devices and Augmented Reality, which is a much more efficient alternative for treatments because they add the necessary dynamism, adding also the motivation and feedback needed by the patient. The fine motor dysfunctions are classified in 5 levels, from level 1 in which both hands have fine motor skills only with some limitations, up to level 5 where both hands have only grasping or holding skills. These dysfunctions are caused due to the problems of: Hemiplegia, Diplegia and Ataraxia.